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hitloomby inndevs

YOUR SAMPLES. YOUR INSTRUMENT.

Try the
sampler.

Recorded breaks, electric bass and chopped Rhodes. Play the beat, tap the pads and make it yours.

Meet Hitloom 3.0.0

Free open beta for Mac. Windows release in preparation. Changelog

WindowsIn preparation

Standalone + VST3 · 64-bit Intel/AMD

Windows release status

3 downloads

Hitloom sample editor with sixteen pads and waveform controls. Play the After Hours browser kit over this real app capture.
Sample credits

Drums: Wrek and Tez by DigitalUnderglow. Bass: Swagbass by D. Smolken / Karoryfer. Both CC0.

Rhodes: Rhodes loop 01 and 02, written and played by Philip Robinson Crusius (Raggaman), CC BY 3.0. Edited, slowed, pitched and rearranged for this demo.

HITLOOM 3.0.0 / TRY A CUT

One recording.
Your starting points.

Hear something you like? Hit a pad to catch it while the recording plays. Move its markers, use Detect Cues and turn one recording into a whole kit.

Hitloom Sampler with a full recording and four cue points ready to play.
Enable JavaScript to play the sample. Drag a numbered start or triangular end to edit that cue independently. Keys 1–4 play slices; Space plays or stops the sample; Escape stops. Arrow keys move a focused cue; hold Shift for finer movement. Home and End move to its limits.
01 / CUES

Cut by ear.
Or find the transients.

Capture cues with pads, keys or MIDI. Review automatic cuts in the waveform before assigning them.

02 / TIME & PITCH

A new key.
The same groove.

Change key and tempo independently, preserve the groove, and carry your cues into the new timing.

03 / LONG RECORDINGS

Start with
the whole recording.

No fixed duration limit. Load longer recordings and choose the moments worth keeping.

Capacity depends on available memory, sample rate and channel count. Source files and decoded audio each have a 4 GiB limit.

DETECT CUES

Let the hits
find their pads.

Find transients in your recording, review the suggested cues and preview the cuts. Keep the moments you want, then assign them to your pads.

Every cue stays editable. Move a marker whenever your ears tell you to.

Hitloom Detect Cues with an editable cue preview and destination pad selection.
Detect Cues · Review the cuts before you assign them.

AN INTERACTIVE EXPERIMENT

Atlas
pitch shifting.

Explore Atlas, our original pitch-shifting experiment. Move a sample into a new key without changing its length, with two octaves in either direction and fine tuning to the cent.

This browser demo uses Atlas. The desktop app uses its newer shared pitch and time engine.

ATLAS Hear it here
Choose a sound
Original3.00 s
Atlas +7 st3.00 s

Two octaves either way.
Fine-tune to the cent.

Same length3.00 s

Loading the pitch demo…

Generated demo sounds · Hitloom’s Atlas engine
−24 to +24 semitones1 cent fine controlSame length at every pitch

SAMPLE EDITING

Shape the sound.
Keep the source.

Trim, fade, reverse and normalize. Compare the original with your edits, and undo a change whenever you need. Your source files stay intact.

01 / EFFECTS

A little space. A little grit.

Give each sound its own reverb, delay, echo, filter and drive. Sync the timing to your beat and keep the effects in your WAV exports.

Hitloom Effects panel with reverb, low-pass, drive, delay, echo and project timing controls.
Hitloom · Give each sound its own character.
02 / MATCH KIT

Bring the kit together.

Balance your sounds in one pass. Review every gain change before applying it, then undo the whole adjustment in one step.

Hitloom Match Kit review with current and matched levels, gain changes and the Apply match button.
Hitloom · Review every change before Apply.

PLAYBACK AND PROJECTS

Envelopes &
MIDI mapping.

Set each pad's envelope, trigger mode and choke group. Save controller profiles, export edited WAVs, or collect a project with its samples.

ADSR and trigger modes.

Attack, decay, sustain and release for every pad. Choose One-shot, Hold or Mono, set stereo balance, and use choke groups for sounds that should cut each other off.

One-shotHoldMono

MIDI Learn and profiles.

Learn one pad or assign a whole bank. Map bank changes, view switches and Stop all sounds to MIDI notes or CC. Save the mappings in controller profiles.

Learn PadAssign All

WAV export and portable kits.

Export edited WAVs from a pad, bank, selection or full kit. Collect a project with its samples in one folder, ready to move to another machine.

Export WAVsCollect Kit

LOCAL STEM SEPARATION

Hear the parts.
Keep what moves you.

Separate vocals, drums, bass and other instruments. Audition the parts, choose a mix and apply it to your cues. Your audio stays on your Mac.

Optional model download · Apple silicon · macOS 12 or later. Allow about 1 GiB for the engine, model and setup, plus space for rendered audio.

VocalsDrumsBassOther
Hitloom Separate Stems with vocals, drums, bass and other instruments available for audition and mixing.

TAKE IT FROM HERE

Your sounds.
Your Hitloom.

Bring your recordings, build a kit and play. Join the free open beta for Mac. The Windows release is in preparation.

CHANGELOG

The first
release.

All 3.0 features
v3.0.0

Open Beta

  • 128 playable pads, six factory kits, waveform editing, effects and MIDI Learn.
  • Capture and detect cues, change pitch and time, collect projects and export WAV or MIDI.
  • One signed installer per platform: Standalone, VST3 and AU on Mac; Standalone and VST3 on Windows. Local stems on Apple silicon Macs.

COMMUNITY

Support &
feature requests.

Report a problem, ask a question or request a feature. Follow the discussion and see its status. No account needed.

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